BroadcastUpdate() (defined in Beamable.Common.Content.ContentObject) | Beamable.Common.Content.ContentObject | inline |
ContentName (defined in Beamable.Common.Content.ContentObject) | Beamable.Common.Content.ContentObject | |
ContentType (defined in Beamable.Common.Content.ContentObject) | Beamable.Common.Content.ContentObject | |
ContentVersion (defined in Beamable.Common.Content.ContentObject) | Beamable.Common.Content.ContentObject | |
CreateInstance< T >() (defined in UnityEngine.ScriptableObject) | UnityEngine.ScriptableObject | inlinestatic |
GetContentType< TContent >() (defined in Beamable.Common.Content.ContentObject) | Beamable.Common.Content.ContentObject | inlinestatic |
GetContentTypeName(Type contentType) (defined in Beamable.Common.Content.ContentObject) | Beamable.Common.Content.ContentObject | inlinestatic |
GetMemberValidationErrors(IValidationContext ctx) (defined in Beamable.Common.Content.ContentObject) | Beamable.Common.Content.ContentObject | inline |
HasValidationErrors(IValidationContext ctx, out List< string > errors) (defined in Beamable.Common.Content.ContentObject) | Beamable.Common.Content.ContentObject | inline |
HasValidationExceptions(IValidationContext ctx, out List< ContentException > exceptions) (defined in Beamable.Common.Content.ContentObject) | Beamable.Common.Content.ContentObject | inline |
Id (defined in Beamable.Common.Content.ContentObject) | Beamable.Common.Content.ContentObject | |
leaderboardUpdates (defined in Beamable.Common.Content.SimGameType) | Beamable.Common.Content.SimGameType | |
Make< TContent >(string name) (defined in Beamable.Common.Content.ContentObject) | Beamable.Common.Content.ContentObject | inlinestatic |
maxPlayers (defined in Beamable.Common.Content.SimGameType) | Beamable.Common.Content.SimGameType | |
maxWaitDurationSecs (defined in Beamable.Common.Content.SimGameType) | Beamable.Common.Content.SimGameType | |
minPlayersToStart (defined in Beamable.Common.Content.SimGameType) | Beamable.Common.Content.SimGameType | |
name (defined in UnityEngine.ScriptableObject) | UnityEngine.ScriptableObject | |
OnChanged (defined in Beamable.Common.Content.ContentObject) | Beamable.Common.Content.ContentObject | |
rewards (defined in Beamable.Common.Content.SimGameType) | Beamable.Common.Content.SimGameType | |
SetContentName(string newContentName) (defined in Beamable.Common.Content.ContentObject) | Beamable.Common.Content.ContentObject | inline |
SetIdAndVersion(string id, string version) (defined in Beamable.Common.Content.ContentObject) | Beamable.Common.Content.ContentObject | inline |
Tags (defined in Beamable.Common.Content.ContentObject) | Beamable.Common.Content.ContentObject | |
ToJson() (defined in Beamable.Common.Content.ContentObject) | Beamable.Common.Content.ContentObject | inline |
Validate(IValidationContext ctx) | Beamable.Common.Content.ContentObject | inlinevirtual |
Version (defined in Beamable.Common.Content.ContentObject) | Beamable.Common.Content.ContentObject | |
waitAfterMinReachedSecs (defined in Beamable.Common.Content.SimGameType) | Beamable.Common.Content.SimGameType | |