This is the complete list of members for GameSession, including all inherited members.
ArrowPrefab (defined in GameSession) | GameSession | |
CreateNewPlayerEvent(PlayerResponse response) (defined in GameSession) | GameSession | inline |
DeclareVictory() (defined in GameSession) | GameSession | inline |
FireballPrefab (defined in GameSession) | GameSession | |
FritterAway() (defined in GameSession) | GameSession | inline |
gameOver (defined in GameSession) | GameSession | |
gamePlayers (defined in GameSession) | GameSession | |
GetPlayerIndex(GamePlayer player) (defined in GameSession) | GameSession | |
Grid (defined in GameSession) | GameSession | |
GridNeighbors() (defined in GameSession) | GameSession | inline |
Instance (defined in GameSession) | GameSession | static |
LEADERBOARD_NAME (defined in GameSession) | GameSession | static |
MoveCharacter(Vector3Int targetGridPosition) (defined in GameSession) | GameSession | inline |
mUI (defined in GameSession) | GameSession | |
Myself (defined in GameSession) | GameSession | |
negativeSoundEvent (defined in GameSession) | GameSession | |
OnConnect(RelayPlayer player) (defined in GameSession) | GameSession | inline |
OnDisconnect(RelayPlayer player) (defined in GameSession) | GameSession | inline |
OnInit(RelayState state) (defined in GameSession) | GameSession | inline |
playerComponents (defined in GameSession) | GameSession | |
playerInput (defined in GameSession) | GameSession | |
PlayerIsNotReady() (defined in GameSession) | GameSession | inline |
PlayerIsReady() (defined in GameSession) | GameSession | inline |
PlayerPrefab (defined in GameSession) | GameSession | |
pointsForSurviving (defined in GameSession) | GameSession | |
pointsPerKill (defined in GameSession) | GameSession | |
RaiseShield() (defined in GameSession) | GameSession | inline |
Seed (defined in GameSession) | GameSession | |
session (defined in GameSession) | GameSession | |
ShootArrow(Vector3Int targetGridPosition) (defined in GameSession) | GameSession | inline |
ShootFireball(Vector3Int targetGridPosition) (defined in GameSession) | GameSession | inline |
SOLO_MODE (defined in GameSession) | GameSession | |
state (defined in GameSession) | GameSession | |
timer (defined in GameSession) | GameSession | |
TurnNumber (defined in GameSession) | GameSession | |
TxtDebug (defined in GameSession) | GameSession |