This is the complete list of members for Projectile, including all inherited members.
Alive (defined in Projectile) | Projectile | |
Bind(GamePlayer shooter, Direction direction) (defined in Projectile) | Projectile | inline |
Collisions(IEnumerable< Projectile > projectiles) (defined in Projectile) | Projectile | inline |
Direction (defined in Projectile) | Projectile | |
EndPosition (defined in Projectile) | Projectile | |
GetReflected() (defined in Projectile) | Projectile | inline |
GridTransform (defined in Projectile) | Projectile | |
Move(Vector3Int newPosition) (defined in Projectile) | Projectile | inline |
MoveTime (defined in Projectile) | Projectile | protected |
Nullify() (defined in Projectile) | Projectile | inline |
PlayerCollision(IEnumerable< GamePlayer > players) (defined in Projectile) | Projectile | inline |
Range (defined in Projectile) | Projectile | |
Reflected() (defined in Projectile) | Projectile | inline |
RenderAction() (defined in Projectile) | Projectile | inline |
RenderAttack(RenderAttack attack) (defined in Projectile) | Projectile | inline |
Shooter (defined in Projectile) | Projectile | |
SpriteRenderer (defined in Projectile) | Projectile | |
StartPosition (defined in Projectile) | Projectile |