|
Beamable SDK
|
This is the complete list of members for Projectile, including all inherited members.
| Alive (defined in Projectile) | Projectile | |
| Bind(GamePlayer shooter, Direction direction) (defined in Projectile) | Projectile | inline |
| Collisions(IEnumerable< Projectile > projectiles) (defined in Projectile) | Projectile | inline |
| Direction (defined in Projectile) | Projectile | |
| EndPosition (defined in Projectile) | Projectile | |
| GetReflected() (defined in Projectile) | Projectile | inline |
| GridTransform (defined in Projectile) | Projectile | |
| Move(Vector3Int newPosition) (defined in Projectile) | Projectile | inline |
| MoveTime (defined in Projectile) | Projectile | protected |
| Nullify() (defined in Projectile) | Projectile | inline |
| PlayerCollision(IEnumerable< GamePlayer > players) (defined in Projectile) | Projectile | inline |
| Range (defined in Projectile) | Projectile | |
| Reflected() (defined in Projectile) | Projectile | inline |
| RenderAction() (defined in Projectile) | Projectile | inline |
| RenderAttack(RenderAttack attack) (defined in Projectile) | Projectile | inline |
| Shooter (defined in Projectile) | Projectile | |
| SpriteRenderer (defined in Projectile) | Projectile | |
| StartPosition (defined in Projectile) | Projectile |
1.8.17