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| override Promise | Connect () |
| | Create a connection to the chat provider. This will be called when the ChatManager is initialized. The rest of the methods in this interface depend on a successfully connected player. More...
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| override Promise< List< Room > > | FetchMyRooms () |
| | Return the list of rooms the currently connected player has access to. More...
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void | AddRoom (Room room) |
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string | CreateRoomNameFromGamerTags (IEnumerable< long > gamerTags) |
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◆ Connect()
| override Promise Core.Platform.SDK.Chat.PubNubChatProvider.Connect |
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inlineprotectedvirtual |
Create a connection to the chat provider. This will be called when the ChatManager is initialized. The rest of the methods in this interface depend on a successfully connected player.
Implements Core.Platform.SDK.Chat.ChatProvider.
◆ CreatePrivateRoom()
| override Promise<Room> Core.Platform.SDK.Chat.PubNubChatProvider.CreatePrivateRoom |
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List< long > |
gamerTags | ) |
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inlinevirtual |
Ask the provider to create a private room consisting of the provided list of players.
- Parameters
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| gamerTags | GamerTags of players who should be in the room. |
Implements Core.Platform.SDK.Chat.ChatProvider.
◆ FetchMyRooms()
| override Promise<List<Room> > Core.Platform.SDK.Chat.PubNubChatProvider.FetchMyRooms |
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inlineprotectedvirtual |
The documentation for this class was generated from the following file:
- client/Packages/com.disruptorbeam.engine/Runtime/Core/Platform/SDK/Chat/PubNubChatProvider.cs