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GameObject | Spawn (GameObject prefab) |
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GameObject | SpawnOnParent (GameObject prefab, Transform parent) |
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GameObject | SpawnAtPosition (GameObject prefab, Vector3 position) |
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GameObject | SpawnAtLocalPosition (GameObject prefab, Vector3 position) |
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T | Spawn< T > (T prefab) |
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T | SpawnOnParent< T > (T prefab, Transform parent) |
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T | SpawnAtPosition< T > (T prefab, Vector3 position) |
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T | SpawnAtLocalPosition< T > (T prefab, Vector3 position) |
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virtual void | RecycleAllChildren (Transform t) |
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virtual void | Recycle (GameObject instance) |
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readonly Dictionary< GameObject, List< GameObject > > | pools = new Dictionary<GameObject, List<GameObject>>() |
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The documentation for this class was generated from the following file:
- client/Packages/com.disruptorbeam.engine/Runtime/Core/Pooling/DisablePool.cs