|
T | Show< T > (Action< T > creationCallback=null) |
|
void | ShowInstance (MenuBase menu) |
|
void | Close (MenuBase menu) |
|
void | GoBack () |
|
void | CloseAll () |
|
void | GoBackToPage< T > () |
|
|
Canvas | Root |
|
TextMeshProUGUI | Title |
|
GameObject | BackButton |
|
MenuBase | StartMenu |
|
List< MenuBase > | Menus |
|
MenuBase | CurrentMenu => Current?.Prefab |
|
bool | IsOpen => _history.Count > 0 |
|
The documentation for this class was generated from the following file:
- client/Packages/com.disruptorbeam.engine/Runtime/DisruptorEngine/UI/Scripts/MenuManagementBehaviour.cs