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void | RemoveEventHandler< T > (CurrentRequestType crt, bool removeHeartbeats) |
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void | DelayStartCoroutine< T > (string url, RequestState< T > pubnubRequestState, int timeout, int pause, CurrentRequestType crt) |
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void | Run< T > (string url, RequestState< T > pubnubRequestState, int timeout, int pause) |
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IEnumerator | DelayRequest< T > (string url, RequestState< T > pubnubRequestState, int timeout, int pause, CurrentRequestType crt) |
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void | ProcessResponse< T > (UnityWebRequest www, CoroutineParams< T > cp) |
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bool | CheckComplete (CurrentRequestType crt) |
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void | BounceRequest< T > (CurrentRequestType crt, RequestState< T > pubnubRequestState, bool fireEvent) |
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void | ProcessTimeout< T > (CoroutineParams< T > cp) |
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void | FireEvent< T > (string message, bool isError, bool isTimeout, RequestState< T > pubnubRequestState, CurrentRequestType crt) |
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float | subscribeTimer = 310 |
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float | heartbeatTimer = 10 |
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float | presenceHeartbeatTimer = 10 |
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float | nonSubscribeTimer = 15 |
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float | heartbeatPauseTimer = 10 |
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float | presenceHeartbeatPauseTimer = 10 |
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float | subscribePauseTimer = 10 |
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EventHandler< EventArgs > | SubCoroutineComplete |
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EventHandler< EventArgs > | NonSubCoroutineComplete |
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EventHandler< EventArgs > | PresenceHeartbeatCoroutineComplete |
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EventHandler< EventArgs > | HeartbeatCoroutineComplete |
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EventHandler< EventArgs > | HeartbeatResumeEvent |
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EventHandler< EventArgs > | PresenceHeartbeatResumeEvent |
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EventHandler< EventArgs > | SubscribeResumeEvent |
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EventHandler< EventArgs > | SubCompleteOrTimeoutEvent |
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EventHandler< EventArgs > | NonsubCompleteOrTimeoutEvent |
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EventHandler< EventArgs > | HeartbeatCompleteOrTimeoutEvent |
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EventHandler< EventArgs > | PresenceHeartbeatCompleteOrTimeoutEvent |
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EventHandler< EventArgs > | heartbeatResumeEvent |
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EventHandler< EventArgs > | presenceHeartbeatResumeEvent |
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EventHandler< EventArgs > | subscribeResumeEvent |
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EventHandler< EventArgs > | subCompleteOrTimeoutEvent |
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EventHandler< EventArgs > | nonsubCompleteOrTimeoutEvent |
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EventHandler< EventArgs > | heartbeatCompleteOrTimeoutEvent |
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EventHandler< EventArgs > | presenceHeartbeatCompleteOrTimeoutEvent |
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The documentation for this class was generated from the following file:
- client/Packages/com.disruptorbeam.engine/Runtime/Core/3rdParty/PubNub/Scripts/Pubnub/CoroutineClass.cs