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enum | ScrollDirection { Horizontal,
Vertical
} |
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delegate void | PageSnapChange (int page) |
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void | UpdateListItemsSize () |
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void | UpdateListItemPositions () |
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void | ResetPage () |
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void | NextScreen () |
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void | PreviousScreen () |
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int | CurrentPage () |
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void | SetLerp (bool value) |
| Added to provide a uniform interface for the ScrollBarHelper More...
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void | ChangePage (int page) |
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void | OnBeginDrag (PointerEventData eventData) |
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void | OnEndDrag (PointerEventData eventData) |
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void | OnDrag (PointerEventData eventData) |
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void | StartScreenChange () |
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Button | NextButton |
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Button | PrevButton |
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int | ItemsVisibleAtOnce = 1 |
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bool | AutoLayoutItems = true |
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bool | LinkScrolbarSteps = false |
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bool | LinkScrolrectScrollSensitivity = false |
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Boolean | UseFastSwipe = true |
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int | FastSwipeThreshold = 100 |
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ScrollDirection | direction = ScrollDirection.Horizontal |
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PageSnapChange | onPageChange |
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◆ SetLerp()
void UnityEngine.UI.Extensions.ScrollSnap.SetLerp |
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bool |
value | ) |
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inline |
Added to provide a uniform interface for the ScrollBarHelper
The documentation for this class was generated from the following file:
- client/Packages/com.disruptorbeam.engine/Runtime/DisruptorEngine/3rd Party/UnityUIExtensions/ScrollSnap.cs