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IEnumerable< Vector3Int > | Neighbors (Vector3Int origin) |
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bool | IsOnBoard (Vector3Int gridPosition) |
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bool | OccupiedByPlayer (Vector3Int gridPosition, List< GamePlayer > players) |
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bool | IsAdjacent (Vector3Int a, Vector3Int b) |
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Direction | GetDirection (Vector3Int origin, Vector3Int target) |
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Vector3Int | InDirection (Vector3Int gridPosition, Direction direction) |
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readonly Vector3Int[] | START_POSITIONS |
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Grid | grid |
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Tilemap | tileMap |
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◆ START_POSITIONS
readonly Vector3Int [] BattleGrid.START_POSITIONS |
Initial value:=
{
new Vector3Int(-3, 4, 0),
new Vector3Int(3, 4, 0),
new Vector3Int(-3, -4, 0),
new Vector3Int(3, -4, 0),
}
The documentation for this class was generated from the following file:
- client/Assets/DemoGame/Scripts/BattleGrid.cs