|
void | ApplyProperties (Material material) |
|
override int | GetHashCode () |
|
|
Color | ForegroundColor = Color.white |
|
Color | StrokeColor = Color.black |
|
float | Threshold = .5f |
|
float | StrokeThreshold = .5f |
|
float | Softness = 0 |
|
float | Erosion = 1 |
|
float | StrokeErosion = 1 |
|
float | RadiusAmount = 0 |
|
Color | ForegroundGradientStart = Color.white |
|
Color | ForegroundGradientEnd = Color.black |
|
float | ForegroundGradientAmount = 0 |
|
float | ForegroundGradientDegrees = 0 |
|
float | ForegroundGradientOffset = 0 |
|
float | ForegroundGradientScale = 1 |
|
Texture | BackgroundTexture |
|
float | BackgroundLeftPosition = 0 |
|
float | BackgroundRightPosition = 1 |
|
float | BackgroundTopPosition = 1 |
|
float | BackgroundBottomPosition = 0 |
|
bool | BackgroundPreserveAspect = false |
|
Vector2 | BackgroundScale = Vector2.one |
|
Vector2 | BackgroundOffset = Vector2.zero |
|
float | DropShadowSoftness = 0 |
|
Vector2 | DropShadowOffset = Vector2.one |
|
Color | DropShadowColor = Color.black |
|
Vector2 | VertexPadding = Vector2.zero |
|
float | BackgroundPreserveAspectFloat => BackgroundPreserveAspect ? 1 : 0 |
|
Vector4 | BackgroundRect |
|
Vector4 | DropShadowData => new Vector4(DropShadowOffset.x, DropShadowOffset.y, DropShadowSoftness, 0) |
|
◆ BackgroundRect
Vector4 Beamable.UI.MSDF.MSDFPropertyCollection.BackgroundRect |
Initial value:=>
new Vector4(BackgroundLeftPosition, BackgroundBottomPosition, BackgroundRightPosition,
BackgroundTopPosition)
The documentation for this class was generated from the following file:
- client/Packages/com.beamable/Runtime/UI/Scripts/BeamableMSDFBehaviour.cs