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PlayerInputStateMachine Class Reference
Inheritance diagram for PlayerInputStateMachine:
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Collaboration diagram for PlayerInputStateMachine:
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Public Member Functions

bool MakeInputReady ()
 
void OnExitButton ()
 
void OnPlayAgainButton ()
 
void OnMoveButton ()
 
void OnFireballButton ()
 
void OnArrowButton ()
 
void OnShieldButton ()
 
void OnGameReadyButton ()
 Function that gives user ability to ready up for the game Built in functionality to toggle, not just one-click. More...
 
void OnTurnExpired ()
 
void SetActionMenuController (ActionMenuController controller)
 
void Shutdown ()
 

Public Attributes

GameSession gameSession
 
GridSelector gridSelectorPrefab
 
Fireball fireballPrefab
 
Arrow arrowPrefab
 
UnityEvent OnPositiveClick
 

Member Function Documentation

◆ OnGameReadyButton()

void PlayerInputStateMachine.OnGameReadyButton ( )
inline

Function that gives user ability to ready up for the game Built in functionality to toggle, not just one-click.


The documentation for this class was generated from the following file: