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| UnityUserDataCache (string name, long ttlMs, CacheResolver resolver) |
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override Promise< T > | Get (long gamerTag) |
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override Promise< Dictionary< long, T > > | GetBatch (List< long > gamerTags) |
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override void | Set (long gamerTag, T data) |
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override void | Remove (long gamerTag) |
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delegate UserDataCache< T > | FactoryFunction (string name, long ttlMs, CacheResolver resolver) |
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delegate Promise< Dictionary< long, T > > | CacheResolver (List< long > gamerTags) |
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static UnityUserDataCache< T > | CreateInstance (string name, long ttlMs, CacheResolver resolver) |
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virtual void | Resolve () |
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void | PerformScheduleResolve () |
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Dictionary< long, UserDataCacheEntry > | cache = new Dictionary<long, UserDataCacheEntry>() |
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List< long > | gamerTagsPending = new List<long>() |
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List< long > | gamerTagsInFlight = new List<long>() |
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Promise< Dictionary< long, T > > | nextPromise = new Promise<Dictionary<long, T>>() |
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Dictionary< long, T > | result = new Dictionary<long, T>() |
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string | Name [get] |
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long | TtlMs [get] |
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CacheResolver | Resolver [get] |
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The documentation for this class was generated from the following file:
- client/Packages/com.beamable/Runtime/Core/Platform/SDK/UnityUserDataCache.cs