This class defines the main entry point for the Multiplayer feature.
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delegate void | EventCallback< T > (T body) |
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| SimClient (SimNetworkInterface network, long framesPerSecond, long targetNetworkLead) |
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SimLog.Snapshot | TakeSnapshot () |
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void | RestoreSnapshot (SimLog.Snapshot snapshot) |
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void | SendEvent (object evt) |
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void | SendEvent (string name, object evt) |
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void | Update () |
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T | Spawn< T > (SimBehavior original, string id="") |
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void | RemoveSimBehavior (SimBehavior simObj) |
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EventCallback< string > | On< T > (string evt, string origin, EventCallback< T > callback) |
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void | Remove (EventCallback< string > callback) |
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EventCallback< string > | OnInit (EventCallback< string > callback) |
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EventCallback< string > | OnConnect (EventCallback< string > callback) |
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EventCallback< string > | OnDisconnect (EventCallback< string > callback) |
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EventCallback< string > | OnTick (EventCallback< long > callback) |
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int | RandomInt () |
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int | LogHash [get] |
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int | StateHash [get] |
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long | Ping [get] |
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string | ClientId [get] |
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This class defines the main entry point for the Multiplayer feature.
Related Links
The documentation for this class was generated from the following file:
- client/Packages/com.beamable/Runtime/Core/Platform/SDK/Sim/SimClient.cs