|
Promise< EditorAPI > | Reset () |
|
Promise< Unit > | SetGame (RealmView game) |
|
Promise< Unit > | Login (string email, string password) |
|
Promise< Unit > | LoginCustomer (string cid, string email, string password) |
|
Promise< Unit > | CreateCustomer (string alias, string gameName, string email, string password) |
|
Promise< Unit > | CreateUser (string cid, string customerEmail, string customerPassword) |
|
Promise< Unit > | SendPasswordReset (string cid, string email) |
|
Promise< Unit > | SendPasswordResetCode (string code, string newPassword) |
|
void | Logout () |
|
bool | HasDependencies () |
|
Promise< Unit > | CreateDependencies () |
|
Promise< Unit > | DoSilentContentPublish (bool force=false) |
| Force a publish operation, with no validation, with no UX popups. Log output will occur. More...
|
|
Promise< Unit > | SwitchRealm (RealmView realm) |
|
void | SaveConfig (string alias, string pid, string host=null, string cid=null) |
|
Promise< EditorAPI > | Login (TokenResponse tokenResponse) |
|
Promise< EditorAPI > | Login (AccessToken token) |
|
Promise< string > | GetRealmSecret () |
|
|
static void | CheckoutPath (string path) |
|
◆ DoSilentContentPublish()
Promise<Unit> Beamable.Editor.EditorAPI.DoSilentContentPublish |
( |
bool |
force = false | ) |
|
|
inline |
Force a publish operation, with no validation, with no UX popups. Log output will occur.
- Parameters
-
force | Pass true to force all content to publish. Leave as false to only publish changed content. |
- Returns
- A Promise of Unit representing the completion of the publish.
The documentation for this class was generated from the following file:
- client/Packages/com.beamable/Editor/EditorAPI.cs