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Beamable SDK
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This is the complete list of members for GamePlayer, including all inherited members.
| actionMenuController (defined in GamePlayer) | GamePlayer | |
| AliasStatBehaviour (defined in GamePlayer) | GamePlayer | |
| Awake() (defined in GamePlayer) | GamePlayer | inline |
| Bind(RelayPlayer player, Vector3Int startingPosition) (defined in GamePlayer) | GamePlayer | inline |
| Dbid (defined in GamePlayer) | GamePlayer | |
| DeactivateShield() (defined in GamePlayer) | GamePlayer | inline |
| deathAudio (defined in GamePlayer) | GamePlayer | |
| deathFrame (defined in GamePlayer) | GamePlayer | |
| Die(long deathFrame) (defined in GamePlayer) | GamePlayer | inline |
| gameScore (defined in GamePlayer) | GamePlayer | |
| gridPosition (defined in GamePlayer) | GamePlayer | |
| HatStatBehaviour (defined in GamePlayer) | GamePlayer | |
| IsAlive (defined in GamePlayer) | GamePlayer | |
| IsShielding (defined in GamePlayer) | GamePlayer | |
| Kills (defined in GamePlayer) | GamePlayer | |
| Move(Vector3Int pos) (defined in GamePlayer) | GamePlayer | inline |
| moveTime (defined in GamePlayer) | GamePlayer | |
| ReceivedAction(CharacterActionEvent evt) (defined in GamePlayer) | GamePlayer | inline |
| RenderDeath(RenderDeath _) (defined in GamePlayer) | GamePlayer | inline |
| RenderMove(RenderMove move) (defined in GamePlayer) | GamePlayer | inline |
| RenderShield() (defined in GamePlayer) | GamePlayer | inline |
| Self (defined in GamePlayer) | GamePlayer | |
| ShieldPrefab (defined in GamePlayer) | GamePlayer | |
| sprite (defined in GamePlayer) | GamePlayer | |
| Start() (defined in GamePlayer) | GamePlayer | inlineprotectedvirtual |
| TrackKill() (defined in GamePlayer) | GamePlayer | inline |
| TurnPreviewPrefab (defined in GamePlayer) | GamePlayer | |
| walkAudio (defined in GamePlayer) | GamePlayer |
1.8.17