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long | Dbid => self.dbid |
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SpriteRenderer | sprite |
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int | gameScore |
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TurnPreviewBehaviour | TurnPreviewPrefab |
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GameObject | ShieldPrefab |
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ActionMenuController | actionMenuController |
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float | moveTime |
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AudioSource | walkAudio |
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AudioSource | deathAudio |
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bool | IsAlive = true |
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long | deathFrame = long.MaxValue |
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StatBehaviour | HatStatBehaviour |
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StatBehaviour | AliasStatBehaviour |
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Vector3Int | gridPosition => gridTransform.gridPosition |
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int | Kills [get] |
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bool | IsShielding [get, set] |
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RelayPlayer | Self [get, set] |
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The documentation for this class was generated from the following file:
- client/Assets/DemoGame/Scripts/GamePlayer.cs