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Beamable SDK
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This is the complete list of members for GameSession, including all inherited members.
| ArrowPrefab (defined in GameSession) | GameSession | |
| CreateNewPlayerEvent(PlayerResponse response) (defined in GameSession) | GameSession | inline |
| DeclareVictory() (defined in GameSession) | GameSession | inline |
| FireballPrefab (defined in GameSession) | GameSession | |
| FritterAway() (defined in GameSession) | GameSession | inline |
| gameOver (defined in GameSession) | GameSession | |
| gamePlayers (defined in GameSession) | GameSession | |
| GetPlayerIndex(GamePlayer player) (defined in GameSession) | GameSession | |
| Grid (defined in GameSession) | GameSession | |
| GridNeighbors() (defined in GameSession) | GameSession | inline |
| Instance (defined in GameSession) | GameSession | static |
| LEADERBOARD_NAME (defined in GameSession) | GameSession | static |
| MoveCharacter(Vector3Int targetGridPosition) (defined in GameSession) | GameSession | inline |
| mUI (defined in GameSession) | GameSession | |
| Myself (defined in GameSession) | GameSession | |
| negativeSoundEvent (defined in GameSession) | GameSession | |
| OnConnect(RelayPlayer player) (defined in GameSession) | GameSession | inline |
| OnDisconnect(RelayPlayer player) (defined in GameSession) | GameSession | inline |
| OnInit(RelayState state) (defined in GameSession) | GameSession | inline |
| playerComponents (defined in GameSession) | GameSession | |
| playerInput (defined in GameSession) | GameSession | |
| PlayerIsNotReady() (defined in GameSession) | GameSession | inline |
| PlayerIsReady() (defined in GameSession) | GameSession | inline |
| PlayerPrefab (defined in GameSession) | GameSession | |
| pointsForSurviving (defined in GameSession) | GameSession | |
| pointsPerKill (defined in GameSession) | GameSession | |
| RaiseShield() (defined in GameSession) | GameSession | inline |
| Seed (defined in GameSession) | GameSession | |
| session (defined in GameSession) | GameSession | |
| ShootArrow(Vector3Int targetGridPosition) (defined in GameSession) | GameSession | inline |
| ShootFireball(Vector3Int targetGridPosition) (defined in GameSession) | GameSession | inline |
| SOLO_MODE (defined in GameSession) | GameSession | |
| state (defined in GameSession) | GameSession | |
| timer (defined in GameSession) | GameSession | |
| TurnNumber (defined in GameSession) | GameSession | |
| TxtDebug (defined in GameSession) | GameSession |
1.8.17