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void | OnInit (RelayState state) |
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void | OnConnect (RelayPlayer player) |
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void | OnDisconnect (RelayPlayer player) |
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int | GetPlayerIndex (GamePlayer player) |
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PlayerReadyEvent | CreateNewPlayerEvent (PlayerResponse response) |
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void | DeclareVictory () |
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void | FritterAway () |
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void | MoveCharacter (Vector3Int targetGridPosition) |
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void | RaiseShield () |
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void | ShootArrow (Vector3Int targetGridPosition) |
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void | ShootFireball (Vector3Int targetGridPosition) |
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void | PlayerIsReady () |
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void | PlayerIsNotReady () |
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IEnumerable< Vector3Int > | GridNeighbors () |
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const string | LEADERBOARD_NAME = "leaderboards.rankings" |
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The documentation for this class was generated from the following file:
- client/Assets/DemoGame/Scripts/GameSession.cs