|
void | DistributePages () |
|
void | AddChild (GameObject GO) |
| Add a new child to this Scroll Snap and recalculate it's children More...
|
|
void | AddChild (GameObject GO, bool WorldPositionStays) |
| Add a new child to this Scroll Snap and recalculate it's children More...
|
|
void | RemoveChild (int index, out GameObject ChildRemoved) |
| Remove a new child to this Scroll Snap and recalculate it's children *Note, this is an index address (0-x) More...
|
|
void | RemoveChild (int index, bool WorldPositionStays, out GameObject ChildRemoved) |
| Remove a new child to this Scroll Snap and recalculate it's children *Note, this is an index address (0-x) More...
|
|
void | RemoveAllChildren (out GameObject[] ChildrenRemoved) |
| Remove all children from this ScrollSnap More...
|
|
void | RemoveAllChildren (bool WorldPositionStays, out GameObject[] ChildrenRemoved) |
| Remove all children from this ScrollSnap More...
|
|
void | UpdateLayout () |
| used for changing / updating between screen resolutions More...
|
|
void | OnEndDrag (PointerEventData eventData) |
| Release screen to swipe More...
|
|
void | NextScreen () |
|
void | PreviousScreen () |
|
void | GoToScreen (int screenIndex) |
| Function for switching to a specific screen *Note, this is based on a 0 starting index - 0 to x More...
|
|
void | StartScreenChange () |
| Event fires when the user starts to change the page, either via swipe or button. More...
|
|
Transform | CurrentPageObject () |
| Returns the Transform of the Current page More...
|
|
void | CurrentPageObject (out Transform returnObject) |
| Returns the Transform of the Current page in an out parameter for performance More...
|
|
void | OnBeginDrag (PointerEventData eventData) |
| Touch screen to start swiping More...
|
|
void | OnDrag (PointerEventData eventData) |
| While dragging do More...
|
|
void | SetLerp (bool value) |
| Added to provide a uniform interface for the ScrollBarHelper More...
|
|
void | ChangePage (int page) |
| Added to provide a uniform interface for the ScrollBarHelper More...
|
|
|
int | StartingScreen = 0 |
|
float | PageStep = 1 |
|
GameObject | Pagination |
|
GameObject | PrevButton |
|
GameObject | NextButton |
|
float | transitionSpeed = 7.5f |
|
Boolean | UseHardSwipe = false |
|
Boolean | UseFastSwipe = false |
|
Boolean | UseSwipeDeltaThreshold = false |
|
int | FastSwipeThreshold = 100 |
|
int | SwipeVelocityThreshold = 100 |
|
float | SwipeDeltaThreshold = 5.0f |
|
Boolean | UseTimeScale = true |
|
RectTransform | MaskArea |
|
float | MaskBuffer = 1 |
|
bool | JumpOnEnable = false |
|
bool | RestartOnEnable = false |
|
bool | UseParentTransform = true |
|
GameObject[] | ChildObjects |
|
int? | CurrentPage [get, set] |
|
SelectionChangeStartEvent | OnSelectionChangeStartEvent [get, set] |
|
SelectionPageChangedEvent | OnSelectionPageChangedEvent [get, set] |
|
SelectionChangeEndEvent | OnSelectionChangeEndEvent [get, set] |
|