cache (defined in Beamable.Api.UnityUserDataCache< T >) | Beamable.Api.UnityUserDataCache< T > | protected |
CacheResolver(List< long > gamerTags) | Beamable.Common.Api.UserDataCache< T > | |
CreateInstance(string name, long ttlMs, CacheResolver resolver, IDependencyProvider provider) (defined in Beamable.Api.UnityUserDataCache< T >) | Beamable.Api.UnityUserDataCache< T > | inlinestatic |
FactoryFunction(string name, long ttlMs, CacheResolver resolver, IDependencyProvider provider) | Beamable.Common.Api.UserDataCache< T > | |
gamerTagsInFlight (defined in Beamable.Api.UnityUserDataCache< T >) | Beamable.Api.UnityUserDataCache< T > | protected |
gamerTagsPending (defined in Beamable.Api.UnityUserDataCache< T >) | Beamable.Api.UnityUserDataCache< T > | protected |
Get(long gamerTag) | Beamable.Api.UnityUserDataCache< T > | inlinevirtual |
GetBatch(List< long > gamerTags) | Beamable.Api.UnityUserDataCache< T > | inlinevirtual |
Name (defined in Beamable.Api.UnityUserDataCache< T >) | Beamable.Api.UnityUserDataCache< T > | |
nextPromise (defined in Beamable.Api.UnityUserDataCache< T >) | Beamable.Api.UnityUserDataCache< T > | protected |
PerformScheduleResolve() (defined in Beamable.Api.UnityUserDataCache< T >) | Beamable.Api.UnityUserDataCache< T > | inlineprotected |
Remove(long gamerTag) | Beamable.Api.UnityUserDataCache< T > | inlinevirtual |
Resolve() (defined in Beamable.Api.UnityUserDataCache< T >) | Beamable.Api.UnityUserDataCache< T > | inlineprotectedvirtual |
Resolver (defined in Beamable.Api.UnityUserDataCache< T >) | Beamable.Api.UnityUserDataCache< T > | |
result (defined in Beamable.Api.UnityUserDataCache< T >) | Beamable.Api.UnityUserDataCache< T > | protected |
Set(long gamerTag, T data) | Beamable.Api.UnityUserDataCache< T > | inlinevirtual |
TtlMs (defined in Beamable.Api.UnityUserDataCache< T >) | Beamable.Api.UnityUserDataCache< T > | |
UnityUserDataCache(string name, long ttlMs, CacheResolver resolver, IDependencyProvider provider) (defined in Beamable.Api.UnityUserDataCache< T >) | Beamable.Api.UnityUserDataCache< T > | inline |