| AddTags(List< Tag > tags, bool replace=false) | Beamable.Player.PlayerLobby | inline |
| Create(string name, LobbyRestriction restriction, SimGameTypeRef gameTypeRef=null, string description=null, List< Tag > playerTags=null, int? maxPlayers=null, int? passcodeLength=null, List< string > statsToInclude=null) | Beamable.Player.PlayerLobby | inline |
| Description | Beamable.Player.PlayerLobby | |
| Dispose() (defined in Beamable.Player.PlayerLobby) | Beamable.Player.PlayerLobby | inline |
| FindLobbies() | Beamable.Player.PlayerLobby | inline |
| GetBroadcastChecksum() | Beamable.Common.Player.Observable< Lobby > | inline |
| Host | Beamable.Player.PlayerLobby | |
| Id | Beamable.Player.PlayerLobby | |
| IsInLobby | Beamable.Player.PlayerLobby | |
| Join(string lobbyId, List< Tag > playerTags=null) | Beamable.Player.PlayerLobby | inline |
| JoinByPasscode(string passcode, List< Tag > playerTags=null) | Beamable.Player.PlayerLobby | inline |
| Leave() | Beamable.Player.PlayerLobby | inline |
| MaxPlayers | Beamable.Player.PlayerLobby | |
| Name | Beamable.Player.PlayerLobby | |
| Passcode | Beamable.Player.PlayerLobby | |
| PerformRefresh() (defined in Beamable.Player.PlayerLobby) | Beamable.Player.PlayerLobby | inlineprotected |
| PlayerLobby(ILobbyApi lobbyApi, INotificationService notificationService) (defined in Beamable.Player.PlayerLobby) | Beamable.Player.PlayerLobby | inline |
| Players | Beamable.Player.PlayerLobby | |
| RemoveTags(List< string > tags) | Beamable.Player.PlayerLobby | inline |
| Restriction | Beamable.Player.PlayerLobby | |
| State | Beamable.Player.PlayerLobby | |
| Value (defined in Beamable.Player.PlayerLobby) | Beamable.Player.PlayerLobby | |