AddTags(List< Tag > tags, bool replace=false) | Beamable.Player.PlayerLobby | inline |
Create(string name, LobbyRestriction restriction, SimGameTypeRef gameTypeRef=null, string description=null, List< Tag > playerTags=null, int? maxPlayers=null, int? passcodeLength=null, List< string > statsToInclude=null) | Beamable.Player.PlayerLobby | inline |
Description | Beamable.Player.PlayerLobby | |
Dispose() (defined in Beamable.Player.PlayerLobby) | Beamable.Player.PlayerLobby | inline |
FindLobbies() | Beamable.Player.PlayerLobby | inline |
GetBroadcastChecksum() | Beamable.Common.Player.Observable< Lobby > | inline |
Host | Beamable.Player.PlayerLobby | |
Id | Beamable.Player.PlayerLobby | |
IsInLobby | Beamable.Player.PlayerLobby | |
Join(string lobbyId, List< Tag > playerTags=null) | Beamable.Player.PlayerLobby | inline |
JoinByPasscode(string passcode, List< Tag > playerTags=null) | Beamable.Player.PlayerLobby | inline |
Leave() | Beamable.Player.PlayerLobby | inline |
MaxPlayers | Beamable.Player.PlayerLobby | |
Name | Beamable.Player.PlayerLobby | |
Passcode | Beamable.Player.PlayerLobby | |
PerformRefresh() (defined in Beamable.Player.PlayerLobby) | Beamable.Player.PlayerLobby | inlineprotected |
PlayerLobby(ILobbyApi lobbyApi, INotificationService notificationService) (defined in Beamable.Player.PlayerLobby) | Beamable.Player.PlayerLobby | inline |
Players | Beamable.Player.PlayerLobby | |
RemoveTags(List< string > tags) | Beamable.Player.PlayerLobby | inline |
Restriction | Beamable.Player.PlayerLobby | |
State | Beamable.Player.PlayerLobby | |
Value (defined in Beamable.Player.PlayerLobby) | Beamable.Player.PlayerLobby | |