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void | Add (ChannelEntity channelEntity, bool reset) |
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void | Add (List< ChannelEntity > channelEntities) |
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bool | Delete (ChannelEntity channelEntity) |
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void | ResetChannelsAndChannelGroupsAndBuildState () |
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IDictionary< string, object > | EditUserState (IDictionary< string, object > newUserState, IDictionary< string, object > oldUserState, bool edit) |
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bool | UpdateOrAddUserStateOfEntity (ref ChannelEntity channelEntity, IDictionary< string, object > userState, bool edit) |
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void | UpdateIsAwaitingConnectCallbacksOfEntity (List< ChannelEntity > channelEntity, bool isAwaitingConnectCallback) |
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void | CleanUp () |
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bool | HasChannelGroups [get] |
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bool | HasPresenceChannels [get] |
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bool | HasChannelsOrChannelGroups [get] |
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bool | HasChannels [get] |
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int | CurrentSubscribedChannelsCount [get] |
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int | CurrentSubscribedChannelGroupsCount [get] |
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List< ChannelEntity > | ChannelsAndChannelGroupsAwaitingConnectCallback [get] |
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List< ChannelEntity > | AllChannels [get] |
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List< ChannelEntity > | AllChannelGroups [get] |
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List< ChannelEntity > | AllSubscribedChannelsAndChannelGroups [get] |
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List< ChannelEntity > | AllPresenceChannelsOrChannelGroups [get] |
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List< ChannelEntity > | AllNonPresenceChannelsOrChannelGroups [get] |
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string | CompiledUserState [get] |
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bool | ConnectCallbackSent [get] |
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SafeDictionary< ChannelIdentity, ChannelParameters > | ChannelEntitiesDictionary [get] |
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The documentation for this class was generated from the following file:
- com.beamable/Runtime/3rdParty/PubNub/Scripts/Pubnub/Subscription.cs