|
void | SetSource (IListSource source) |
|
void | RemoveSource () |
|
void | SetSourceAndCenterOn (IListSource source, int index) |
|
void | Invalidate () |
|
void | Clear () |
|
GameObject | GetCell (int index) |
|
abstract Vector2 | GetCenteredScrollPosition (int index) |
|
|
ScrollRect | scrollRect |
|
GameObject | tilePrefab |
|
int | buffer |
|
|
virtual void | Awake () |
|
virtual void | Start () |
|
abstract void | OnInvalidate () |
|
abstract void | PositionCell (GameObject cell, int index) |
|
abstract Vector2 | CalculateRawIndices (Rect window) |
|
void | OnScrollbarValue (Vector2 scrollValue) |
|
int | ItemCount () |
|
|
Vector2 | _activeIndices = Vector2.zero |
|
|
RectTransform | Viewport [get] |
|
int | StartIndex [get] |
|
int | EndIndex [get] |
|
The documentation for this class was generated from the following file:
- com.beamable/Runtime/3rdParty/VirtualList/Runtime/AbstractVirtualList.cs