|
GameObject | Spawn (GameObject prefab) |
|
GameObject | Spawn (GameObject prefab, LinkedList< HidePoolObject > owner) |
|
GameObject | SpawnAt (GameObject prefab, Vector3 worldPos) |
|
GameObject | SpawnAttached (GameObject prefab, Vector3 worldPos, Transform parent) |
|
GameObject | SpawnAttached (GameObject prefab, Vector3 worldPos, Transform parent, LinkedList< HidePoolObject > owner) |
|
void | Preallocate (GameObject prefab, int count) |
|
void | Recycle (GameObject instance) |
|
void | Recycle (GameObject instance, LinkedList< HidePoolObject > owner) |
|
The documentation for this class was generated from the following file:
- client/Packages/com.disruptorbeam.engine/Runtime/Core/Pooling/HidePool.cs