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bool | MakeInputReady () |
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void | OnExitButton () |
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void | OnPlayAgainButton () |
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void | OnMoveButton () |
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void | OnFireballButton () |
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void | OnArrowButton () |
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void | OnShieldButton () |
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void | OnGameReadyButton () |
| Function that gives user ability to ready up for the game Built in functionality to toggle, not just one-click. More...
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void | OnTurnExpired () |
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void | SetActionMenuController (ActionMenuController controller) |
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void | Shutdown () |
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◆ OnGameReadyButton()
void PlayerInputStateMachine.OnGameReadyButton |
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Function that gives user ability to ready up for the game Built in functionality to toggle, not just one-click.
The documentation for this class was generated from the following file:
- client/Assets/DemoGame/Scripts/PlayerInputStateMachine.cs