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string | contentId |
| The tournament content id that spawned this tournament.
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string | tournamentId |
| The runtime id of the tournament.
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long | playerId |
| The gamertag of this player's tournament status.
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int | tier |
| The tournament tier the player is participating on. If the player does well, they will gain stages. If a player does poorly, they will loose stages. Once a player has reached the final stage for their tier, they will advance a tier.
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int | stage |
| The tournament stage the player is participating on. There are multiple stages per tier. If the player does well, they will gain stages. If a player does poorly, they will loose stages.
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long | groupId |
| The group id that the player is working for in the tournament. If the player isn't participating in a group, this will be 0.
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List< TournamentRewardCurrency > | unclaimedRewards |
| A set of TournamentRewardCurrency that the player would earn at the end of the tournament cycle. These rewards aren't allowed to be claimed until the end of the cycle. If a player's score is overtaken at the end of a tournament, the rewards may change. Use the ITournamentApi.GetUnclaimedRewards method to see the final rewards.
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The documentation for this class was generated from the following file:
- com.beamable/Common/Runtime/Api/Tournaments/ITournamentApi.cs