This is our basic leaderboard system — It exposes some APIs to fetch data from the backend and rearranges that API with basic information from our backend into a format more easily usable by UI. It gets RankEntrys from our platform, parses them, loads data relevant and caches that data in a format that's easier to work with for the things we want to do. In this case, it simply caches the leaderboards names, avatar sprites, rank and score values in sequential parallel list.
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| BasicLeaderboardPlayerSystem (LeaderboardService leaderboardService, IUserContext ctx) |
| Constructs with the appropriate dependencies. Is injected by BeamContext dependency injection framework.
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virtual async Promise | FetchLeaderboardData (string leaderboardId, int firstEntryId, int entriesAmount, bool focus=true, Action< BasicLeaderboardView.ILeaderboardDeps > onComplete=null) |
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virtual async Promise | FetchLeaderboardData (LeaderboardRef leaderboardRef, int firstEntryId, int entriesAmount, bool focus=true, Action< BasicLeaderboardView.ILeaderboardDeps > onComplete=null) |
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virtual void | RegisterLeaderboardEntries (LeaderboardRef leaderboardRef, List< RankEntry > rankEntries, RankEntry userRankEntry) |
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virtual void | RegisterLeaderboardEntries (string leaderboardId, List< RankEntry > rankEntries, RankEntry userRankEntry) |
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virtual void | ClearLeaderboardData (LeaderboardRef leaderboardRef) |
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virtual void | ClearLeaderboardData (string leaderboardId) |
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virtual void | BuildLeaderboardClientData (List< RankEntry > rankEntries, RankEntry userRankEntry, ref List< string > aliases, ref List< long > ranks, ref List< double > scores, ref List< Sprite > avatars, ref int? userRank) |
| The actual data transformation function that converts rank entries into data that is relevant for our BasicLeaderboardView.ILeaderboardDeps.
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string | FocusedLeaderboardId |
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readonly Dictionary< string, List< string > > | PerLeaderboardAliases |
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readonly Dictionary< string, List< Sprite > > | PerLeaderboardAvatars |
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readonly Dictionary< string, List< long > > | PerLeaderboardRanks |
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readonly Dictionary< string, List< double > > | PerLeaderboardScores |
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readonly Dictionary< string, int?> | PerLeaderboardUserIdx |
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virtual Sprite | GetAvatar (string id) |
| Just a helper that gets a reference to the avatar image that matches the given id.
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readonly IUserContext | _userContext |
| Reference to the current user's data.
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readonly LeaderboardService | _leaderboardService |
| Reference to our platform's leaderboard API.
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virtual IEnumerable< BasicLeaderboardView.BasicLeaderboardViewEntry > | Entries [get] |
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virtual IReadOnlyList< string > | Aliases [get] |
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virtual IReadOnlyList< long > | Ranks [get] |
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virtual IReadOnlyList< double > | Scores [get] |
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virtual IReadOnlyList< Sprite > | Avatars [get] |
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virtual int | PlayerIndexInLeaderboard [get] |
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virtual string | PlayerAlias [get] |
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virtual long | PlayerRank [get] |
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virtual double | PlayerScore [get] |
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virtual Sprite | PlayerAvatar [get] |
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IEnumerable< BasicLeaderboardViewEntry > | Entries [get] |
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IReadOnlyList< long > | Ranks [get] |
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IReadOnlyList< double > | Scores [get] |
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IReadOnlyList< string > | Aliases [get] |
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IReadOnlyList< Sprite > | Avatars [get] |
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int | PlayerIndexInLeaderboard [get] |
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string | PlayerAlias [get] |
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long | PlayerRank [get] |
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double | PlayerScore [get] |
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Sprite | PlayerAvatar [get] |
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This is our basic leaderboard system — It exposes some APIs to fetch data from the backend and rearranges that API with basic information from our backend into a format more easily usable by UI. It gets RankEntrys from our platform, parses them, loads data relevant and caches that data in a format that's easier to work with for the things we want to do. In this case, it simply caches the leaderboards names, avatar sprites, rank and score values in sequential parallel list.
The documentation for this class was generated from the following file:
- com.beamable/EasyFeatures/BasicLeaderboard/BasicLeaderboardPlayerSystem.cs