Beamable SDK
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A sample button that can be used as a reference to understand how to extend the Unity editor's toolbar.
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Public Member Functions | |
override bool | ShouldDisplayButton (BeamEditorContext editorAPI) |
override void | OnButtonClicked (BeamEditorContext editorAPI) |
override GenericMenu | GetDropdownOptions (BeamEditorContext editorAPI) |
Override when you want to make a dropdown menu. More... | |
Public Member Functions inherited from Beamable.Editor.ToolbarExtender.BeamableToolbarButton | |
virtual Side | GetButtonSide (BeamEditorContext editorAPI) |
virtual int | GetButtonOrder (BeamEditorContext editorAPI) |
virtual string | GetButtonText (BeamEditorContext editorAPI) |
virtual Vector2 | GetButtonSize (BeamEditorContext editorAPI) |
virtual Texture | GetButtonTexture (BeamEditorContext editorAPI) |
Additional Inherited Members | |
Public Types inherited from Beamable.Editor.ToolbarExtender.BeamableToolbarButton | |
enum | Side { Left , Right } |
A sample button that can be used as a reference to understand how to extend the Unity editor's toolbar.
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inlinevirtual |
Override when you want to make a dropdown menu.
editorAPI | The current initialized BeamEditorContext instance. |
Reimplemented from Beamable.Editor.ToolbarExtender.BeamableToolbarButton.
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virtual |
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virtual |
Reimplemented from Beamable.Editor.ToolbarExtender.BeamableToolbarButton.