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void | Setup (GameObject relatedGameObject, Func< BussElement, string > getLabelAction, Action< IndentedLabelVisualElement > onMouseClicked, int level, float width) |
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override void | Init () |
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void | Select () |
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void | Deselect () |
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void | RefreshLabel () |
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void | Refresh (IDependencyProvider provider) |
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virtual void | Refresh () |
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void | Destroy () |
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const float | DEFAULT_SINGLE_INDENT_WIDTH = 20.0f |
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override void | OnDestroy () |
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| BeamableBasicVisualElement (string ussPath, bool createRoot=true) |
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virtual void | OnDetach () |
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GameObject | RelatedGameObject [get] |
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VisualElement | Root [getset] |
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string | UssPath [get] |
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◆ Init()
override void Beamable.Editor.UI.Components.IndentedLabelVisualElement.Init |
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inlinevirtual |
◆ OnDestroy()
override void Beamable.Editor.UI.Components.IndentedLabelVisualElement.OnDestroy |
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inlineprotectedvirtual |
The documentation for this class was generated from the following file:
- com.beamable/Editor/UI/Buss/ThemeManager/ComponentBasedHierarchyVisualElement/IndentedLabelVisualElement/IndentedLabelVisualElement.cs