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Promise | Read () |
| Mark the announcement as "read", so that the IsRead becomes true. More...
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Promise | Claim () |
| Claim the rewards associated with the announcement. An announcement can only be claimed once, and then the IsClaimed field will be true. More...
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override bool | Equals (object obj) |
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override int | GetHashCode () |
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string | Id |
| The id of the announcement
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string | Title |
| The title of the announcement
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string | Channel |
| The channel of the announcement
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string | Body |
| The main body and message of the announcement
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bool | IsRead |
| True when the player has marked the announcement as read. Use the Read method.
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bool | IsClaimed |
| True when the player has claimed the associated rewards with an announcement. Use the Claim method.
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bool | IsIgnored |
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◆ Claim()
Promise Beamable.Player.Announcement.Claim |
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Claim the rewards associated with the announcement. An announcement can only be claimed once, and then the IsClaimed field will be true.
- Returns
- A Promise representing the work.
◆ Read()
Promise Beamable.Player.Announcement.Read |
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Mark the announcement as "read", so that the IsRead becomes true.
- Returns
- A Promise representing the work.
The documentation for this class was generated from the following file:
- com.beamable/Runtime/Player/PlayerAnnouncements.cs