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GameObject | Spawn (GameObject prefab) |
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GameObject | SpawnOnParent (GameObject prefab, Transform parent) |
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GameObject | SpawnAtPosition (GameObject prefab, Vector3 position) |
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GameObject | SpawnAtLocalPosition (GameObject prefab, Vector3 position) |
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T | Spawn< T > (T prefab) |
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T | SpawnOnParent< T > (T prefab, Transform parent) |
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T | SpawnAtPosition< T > (T prefab, Vector3 position) |
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T | SpawnAtLocalPosition< T > (T prefab, Vector3 position) |
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virtual void | RecycleAllChildren (Transform t) |
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virtual void | Recycle (GameObject instance) |
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readonly Dictionary< GameObject, List< GameObject > > | pools = new Dictionary<GameObject, List<GameObject>>() |
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◆ Spawn< T >()
T Beamable.Pooling.DisablePool.Spawn< T > |
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T |
prefab | ) |
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inline |
◆ SpawnAtLocalPosition< T >()
T Beamable.Pooling.DisablePool.SpawnAtLocalPosition< T > |
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T |
prefab, |
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Vector3 |
position |
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) |
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inline |
◆ SpawnAtPosition< T >()
T Beamable.Pooling.DisablePool.SpawnAtPosition< T > |
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T |
prefab, |
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Vector3 |
position |
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) |
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inline |
◆ SpawnOnParent< T >()
T Beamable.Pooling.DisablePool.SpawnOnParent< T > |
( |
T |
prefab, |
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Transform |
parent |
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) |
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inline |
The documentation for this class was generated from the following file:
- com.beamable/Runtime/Core/Pooling/DisablePool.cs