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GameObject | Spawn (GameObject prefab) |
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GameObject | Spawn (GameObject prefab, LinkedList< HidePoolObject > owner) |
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GameObject | SpawnAt (GameObject prefab, Vector3 worldPos) |
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GameObject | SpawnAttached (GameObject prefab, Vector3 worldPos, Transform parent) |
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GameObject | SpawnAttached (GameObject prefab, Vector3 worldPos, Transform parent, LinkedList< HidePoolObject > owner) |
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void | Preallocate (GameObject prefab, int count) |
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void | Recycle (GameObject instance) |
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void | Recycle (GameObject instance, LinkedList< HidePoolObject > owner) |
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The documentation for this class was generated from the following file:
- com.beamable/Runtime/Core/Pooling/HidePool.cs