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RectOffset | padding |
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float | cellSize |
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float | spacing |
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ScrollRect | scrollRect |
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GameObject | tilePrefab |
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int | buffer |
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override void | OnInvalidate () |
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override void | PositionCell (GameObject cell, int index) |
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override Vector2 | CalculateRawIndices (Rect window) |
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virtual void | Awake () |
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virtual void | Start () |
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void | OnScrollbarValue (Vector2 scrollValue) |
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int | ItemCount () |
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Vector2 | _activeIndices = Vector2.zero |
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RectTransform | Viewport [get] |
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int | StartIndex [get] |
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int | EndIndex [get] |
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◆ CalculateRawIndices()
override Vector2 VirtualList.VirtualHorizontalList.CalculateRawIndices |
( |
Rect |
window | ) |
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inlineprotectedvirtual |
◆ GetCenteredScrollPosition()
override Vector2 VirtualList.VirtualHorizontalList.GetCenteredScrollPosition |
( |
int |
index | ) |
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inlinevirtual |
◆ OnInvalidate()
override void VirtualList.VirtualHorizontalList.OnInvalidate |
( |
| ) |
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inlineprotectedvirtual |
◆ PositionCell()
override void VirtualList.VirtualHorizontalList.PositionCell |
( |
GameObject |
cell, |
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int |
index |
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) |
| |
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inlineprotectedvirtual |
The documentation for this class was generated from the following file:
- com.beamable/Runtime/3rdParty/VirtualList/Runtime/VirtualHorizontalList.cs