Beamable SDK
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Beamable.Common.Assistant.IBeamHintSystem Interface Reference

These are UnityEditor only systems. You should assume they'll only exist "#if UNITY_EDITOR" is true. You can use these to IBeamHintSystems read, filter, clear and arrange data logically in relation to BeamHintHeaders to be read by UI and other systems. Keep in mind:

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Inheritance diagram for Beamable.Common.Assistant.IBeamHintSystem:
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Public Member Functions

void SetPreferencesManager (IBeamHintPreferencesManager preferencesManager)
 
void SetStorage (IBeamHintGlobalStorage hintGlobalStorage)
 
void OnInitialized ()
 

Detailed Description

These are UnityEditor only systems. You should assume they'll only exist "#if UNITY_EDITOR" is true. You can use these to IBeamHintSystems read, filter, clear and arrange data logically in relation to BeamHintHeaders to be read by UI and other systems. Keep in mind:

Keep the usage of these as simple as you can. The point of these systems is to provide a simple way for teams to bake their assumptions and established conventions into their editor workflow. If complicate the process of doing this, it defeats its very purpose.

Member Function Documentation

◆ OnInitialized()

void Beamable.Common.Assistant.IBeamHintSystem.OnInitialized ( )

◆ SetPreferencesManager()

void Beamable.Common.Assistant.IBeamHintSystem.SetPreferencesManager ( IBeamHintPreferencesManager  preferencesManager)

◆ SetStorage()

void Beamable.Common.Assistant.IBeamHintSystem.SetStorage ( IBeamHintGlobalStorage  hintGlobalStorage)

The documentation for this interface was generated from the following file: