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void | ForceRebuild (GameObject selectedGameObject=null) |
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void | RefreshSelectedLabel () |
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override void | Init () |
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override string | GetLabel (BussElement component) |
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override void | OnHierarchyChanged () |
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override void | OnSelectionChanged () |
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override void | OnObjectRegistered (BussElement registeredObject) |
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override void | OnDestroy () |
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abstract void | OnObjectRegistered (T registeredObject) |
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virtual string | GetLabel (T component) |
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override void | OnDestroy () |
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void | RefreshTree () |
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Action | BussStyleSheetChange |
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Action | HierarchyChanged |
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Action< GameObject > | SelectionChanged |
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◆ OnHierarchyChanged()
override void Beamable.Editor.UI.Components.BussElementHierarchyVisualElement.OnHierarchyChanged |
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◆ OnSelectionChanged()
override void Beamable.Editor.UI.Components.BussElementHierarchyVisualElement.OnSelectionChanged |
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inlineprotectedvirtual |
The documentation for this class was generated from the following file:
- com.beamable/Editor/UI/Buss/ThemeManager/BussElementHierarchyVisualElement/BussElementHierarchyVisualElement.cs