This type defines the SimNetworkEventStream for the Multiplayer feature.
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| SimNetworkEventStream (string roomName, IDependencyProvider provider) |
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List< SimFrame > | Tick (long curFrame, long maxFrame, long expectedMaxFrame) |
| Synchronize the network interface and receive any fully realized frames by the network More...
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void | SendEvent (SimEvent evt) |
| Push (or queue) an event onto the network More...
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string | ClientId [get] |
| The gamertag of the current player
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bool | Ready [get] |
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string | ClientId [get] |
| Get a unique id for the client which is consistent across the network. Often, this will be the gamertag of the client's player.
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bool | Ready [get] |
| Is the network ready to operate?
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This type defines the SimNetworkEventStream for the Multiplayer feature.
Related Links
◆ SendEvent()
void Beamable.Experimental.Api.Sim.SimNetworkEventStream.SendEvent |
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SimEvent |
evt | ) |
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◆ Tick()
List< SimFrame > Beamable.Experimental.Api.Sim.SimNetworkEventStream.Tick |
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long |
curFrame, |
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long |
maxFrame, |
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long |
expectedMaxFrame |
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) |
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inline |
The documentation for this class was generated from the following file:
- com.beamable/Runtime/Core/Platform/SDK/Sim/network/eventStream/SimNetworkEventStream.cs