Beamable SDK
|
Classes | |
class | AddTagsRequest |
Request payload to add tags to a player in a Lobby. More... | |
class | CreateLobbyRequest |
Request payload to create a new Lobby More... | |
interface | ILobbyApi |
class | JoinByPasscodeRequest |
Request payload for joining a Lobby by passcode. More... | |
class | JoinLobbyRequest |
Request payload for joining a Lobby by id. More... | |
class | Lobby |
A Lobby is a grouping of online players for use in multiplayer gaming. State about the lobby will be shared amongst the players in it. More... | |
class | LobbyNotification |
Currently an empty payload notifying the client that the lobby should be re-fetched. More... | |
class | LobbyPlayer |
Represents a player as seen from the Lobby structure. More... | |
class | LobbyQueryResponse |
Response payload including a list of Lobby. More... | |
class | LobbyService |
class | NotInLobby |
Exception thrown when making requests to Beamable.Player.PlayerLobby when a player is not in a Lobby. More... | |
class | RemoveFromLobbyRequest |
Request payload to be used whenever removing a player from the Lobby. This includes leaving the Lobby as well as kicking a player out of the Lobby. More... | |
class | RemoveTagsRequest |
Request payload to remove Lobby Tags from the requested player. More... | |
class | Tag |
An arbitrary name/value pair associated with a LobbyPlayer. More... | |
Enumerations | |
enum | LobbyRestriction { Open , Closed } |
Value used to determine behavior around who is able to join a Lobby. More... | |
Value used to determine behavior around who is able to join a Lobby.
Enumerator | |
---|---|
Open | Open lobbies allow any player to join as well as show up in queries for lobbies. |
Closed | Closed lobbies are hidden from lobby queries and require knowledge of a passcode to join. |