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Beamable SDK
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Classes | |
| class | AddTagsRequest |
| Request payload to add tags to a player in a Lobby. More... | |
| class | CreateLobbyRequest |
| Request payload to create a new Lobby More... | |
| interface | ILobbyApi |
| class | JoinByPasscodeRequest |
| Request payload for joining a Lobby by passcode. More... | |
| class | JoinLobbyRequest |
| Request payload for joining a Lobby by id. More... | |
| class | Lobby |
| A Lobby is a grouping of online players for use in multiplayer gaming. State about the lobby will be shared amongst the players in it. More... | |
| class | LobbyNotification |
| Currently an empty payload notifying the client that the lobby should be re-fetched. More... | |
| class | LobbyPlayer |
| Represents a player as seen from the Lobby structure. More... | |
| class | LobbyQueryResponse |
| Response payload including a list of Lobby. More... | |
| class | LobbyService |
| class | NotInLobby |
| Exception thrown when making requests to Beamable.Player.PlayerLobby when a player is not in a Lobby. More... | |
| class | RemoveFromLobbyRequest |
| Request payload to be used whenever removing a player from the Lobby. This includes leaving the Lobby as well as kicking a player out of the Lobby. More... | |
| class | RemoveTagsRequest |
| Request payload to remove Lobby Tags from the requested player. More... | |
| class | Tag |
| An arbitrary name/value pair associated with a LobbyPlayer. More... | |
Enumerations | |
| enum | LobbyRestriction { Open , Closed } |
| Value used to determine behavior around who is able to join a Lobby. More... | |
Value used to determine behavior around who is able to join a Lobby.
| Enumerator | |
|---|---|
| Open | Open lobbies allow any player to join as well as show up in queries for lobbies. |
| Closed | Closed lobbies are hidden from lobby queries and require knowledge of a passcode to join. |