This type defines the Client main entry point for the Multiplayer feature.
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This type defines the Client main entry point for the Multiplayer feature.
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◆ CancelMatchmaking()
Promise< Unit > Beamable.Experimental.Api.Matchmaking.MatchmakingService.CancelMatchmaking |
( |
string |
ticketId | ) |
|
|
inline |
Cancels matchmaking for the player
- Parameters
-
ticketId | The id of the ticket to cancel. |
◆ GetMatch()
Promise< Match > Beamable.Experimental.Api.Matchmaking.MatchmakingService.GetMatch |
( |
string |
matchId | ) |
|
|
inline |
Fetch a match given its Id.
- Parameters
-
matchId | The id of the match to fetch. |
◆ StartMatchmaking() [1/2]
Initialize the matchmaking process.
- Parameters
-
gameTypeRef | |
updateHandler | |
readyHandler | |
timeoutHandler | |
- Returns
- A
MatchmakingHandle
which will be updated via push notifications.
◆ StartMatchmaking() [2/2]
Initialize the matchmaking process.
- Parameters
-
gameType | |
updateHandler | |
readyHandler | |
timeoutHandler | |
maxWait | |
- Returns
- A
MatchmakingHandle
which will be updated via push notifications.
The documentation for this class was generated from the following file:
- com.beamable/Runtime/Core/Platform/SDK/Matchmaking/MatchmakingService.cs