This type defines the Client main entry point for the Multiplayer feature.
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This type defines the Client main entry point for the Multiplayer feature.
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◆ ReportResults()
Report the results of the game to the platform.
- Parameters
-
roomId | The ID of the game session. |
results | The array of PlayerResult to send to the platform for verification. |
- Returns
- A promise of the confirmed game results
◆ Sync()
Report a set of events to the relay.
- Parameters
-
- Returns
- A Promise containing a GameRelaySyncMsg will the messages that other players generatoed
The documentation for this class was generated from the following file:
- com.beamable/Runtime/Core/Platform/SDK/Sim/GameRelayService.cs