This type defines the SimBehavior for the Multiplayer feature.
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void | SimInit (SimClient client, string simId) |
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void | Destroy () |
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virtual void | SimEnter () |
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virtual void | SimExit () |
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void | On< T > (SimClient.EventCallback< T > callback) |
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void | SendEvent (object evt) |
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void | OnTick (SimClient.EventCallback< long > callback) |
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virtual int | StateHash () |
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int | RandomInt () |
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T | Spawn< T > (SimBehavior original, string id="") |
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const int | FRAME_RATE = 20 |
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string | SimId [get] |
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SimClient | SimClient [get] |
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List< SimClient.EventCallback< string > > | EventCallbacks [get] |
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This type defines the SimBehavior for the Multiplayer feature.
Related Links
The documentation for this class was generated from the following file:
- com.beamable/Runtime/Core/Platform/SDK/Sim/SimBehavior.cs