Beamable SDK
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This type defines the Microservices main entry point for the Inventory feature. More...
Additional Inherited Members | |
Public Member Functions inherited from Beamable.Common.Api.Inventory.IInventoryApi | |
Promise< GetMultipliersResponse > | GetMultipliers () |
Provides the VIP Bonus multipliers that are applicable for this player according to their tier. More... | |
Promise< PreviewCurrencyGainResponse > | PreviewCurrencyGain (Dictionary< string, long > currencyIdsToAmount) |
Players may sometimes receive additional currency as a result of qualifying for a VIP Tier This API previews what that amount of currency would be ahead of an update. More... | |
Promise< Unit > | SetCurrency (string currencyId, long amount, string transaction=null) |
Sets the currency. If you need to make multiple inventory updates, use the Update(System.Action<Beamable.Common.Api.Inventory.InventoryUpdateBuilder>,string) method. More... | |
Promise< Unit > | SetCurrency (CurrencyRef currency, long amount, string transaction=null) |
Sets the currency. If you need to make multiple inventory updates, use the Update(System.Action<Beamable.Common.Api.Inventory.InventoryUpdateBuilder>,string) method. More... | |
Promise< Unit > | AddCurrency (string currencyId, long amount, string transaction=null) |
Adds the currency If you need to make multiple inventory updates, use the Update(System.Action<Beamable.Common.Api.Inventory.InventoryUpdateBuilder>,string) method. More... | |
Promise< Unit > | AddCurrency (CurrencyRef currency, long amount, string transaction=null) |
Adds the currency If you need to make multiple inventory updates, use the Update(System.Action<Beamable.Common.Api.Inventory.InventoryUpdateBuilder>,string) method. More... | |
Promise< Unit > | SetCurrencies (Dictionary< string, long > currencyIdsToAmount, string transaction=null) |
Set multiple currency values. If you need to make multiple inventory updates, use the Update(System.Action<Beamable.Common.Api.Inventory.InventoryUpdateBuilder>,string) method. More... | |
Promise< Unit > | SetCurrencies (Dictionary< CurrencyRef, long > currencyToAmount, string transaction=null) |
Set multiple currency values. If you need to make multiple inventory updates, use the Update(System.Action<Beamable.Common.Api.Inventory.InventoryUpdateBuilder>,string) method. More... | |
Promise< Unit > | AddCurrencies (Dictionary< string, long > currencyIdsToAmount, string transaction=null) |
Add multiple currency values. If you need to make multiple inventory updates, use the Update(System.Action<Beamable.Common.Api.Inventory.InventoryUpdateBuilder>,string) method. More... | |
Promise< Unit > | AddCurrencies (Dictionary< CurrencyRef, long > currencyToAmount, string transaction=null) |
Add multiple currency values. If you need to make multiple inventory updates, use the Update(System.Action<Beamable.Common.Api.Inventory.InventoryUpdateBuilder>,string) method. More... | |
Promise< Dictionary< string, long > > | GetCurrencies (string[] currencyIds) |
Get a set of currency values for the current player. More... | |
Promise< Dictionary< CurrencyRef, long > > | GetCurrencies (CurrencyRef[] currencyRefs) |
Get a set of currency values for the current player. More... | |
Promise< long > | GetCurrency (string currencyId) |
Gets the currency. More... | |
Promise< long > | GetCurrency (CurrencyRef currency) |
Gets the currency. More... | |
Promise< Unit > | SetCurrencyProperties (string currencyId, List< CurrencyProperty > properties, string transaction=null) |
Set the CurrencyProperty values for a player's currency More... | |
Promise< Unit > | SetCurrencyProperties (CurrencyRef currency, List< CurrencyProperty > properties, string transaction=null) |
Set the CurrencyProperty values for a player's currency More... | |
Promise< Unit > | AddItem (ItemRef itemRef, Dictionary< string, string > properties=null, string transaction=null) |
Add an instance of the given itemRef to the player's inventory. If you need to make multiple inventory updates, use the Update(System.Action<Beamable.Common.Api.Inventory.InventoryUpdateBuilder>,string) method. More... | |
Promise< Unit > | AddItem (string contentId, Dictionary< string, string > properties=null, string transaction=null) |
Add an item instance of the given contentId to the player's inventory. If you need to make multiple inventory updates, use the Update(System.Action<Beamable.Common.Api.Inventory.InventoryUpdateBuilder>,string) method. More... | |
Promise< Unit > | DeleteItem (string contentId, long itemId, string transaction=null) |
Remove an item instance from the player's inventory. If you need to make multiple inventory updates, use the Update(System.Action<Beamable.Common.Api.Inventory.InventoryUpdateBuilder>,string) method. More... | |
Promise< Unit > | UpdateItem (ItemRef itemRef, long itemId, Dictionary< string, string > properties, string transaction=null) |
Update the instance level item properties of an item in the player's inventory. If you need to make multiple inventory updates, use the Update(System.Action<Beamable.Common.Api.Inventory.InventoryUpdateBuilder>,string) method. More... | |
Promise< Unit > | UpdateItem (string contentId, long itemId, Dictionary< string, string > properties, string transaction=null) |
Update the instance level item properties of an item in the player's inventory. If you need to make multiple inventory updates, use the Update(System.Action<Beamable.Common.Api.Inventory.InventoryUpdateBuilder>,string) method. More... | |
Promise< Unit > | Update (Action< InventoryUpdateBuilder > action, string transaction=null) |
Promise< Unit > | Update (InventoryUpdateBuilder builder, string transaction=null) |
Perform multiple updates to the player's inventory in one network call. The InventoryUpdateBuilder that you pass to this method will be converted into one update call to Beamable. More... | |
Promise< List< InventoryObject< TContent > > > | GetItems< TContent > () |
Get every InventoryObject<TContent> that is of a specific item content type. More... | |
Promise< List< InventoryObject< TContent > > > | GetItems< TContent > (params ItemRef< TContent >[] itemReferences) |
Get the InventoryObject<TContent> that are of a specific item content type and match the given itemReferences More... | |
Public Member Functions inherited from Beamable.Common.Api.ISupportsGet< InventoryView > | |
Promise< TData > | GetCurrent (string scope="") |
Manually fetch the available data. If the server hasn't delivered a new update, this method will not return the absolute latest data unless you pass forceRefresh as true. More... | |
This type defines the Microservices main entry point for the Inventory feature.